Epic Games
Compensation Insight

How Epic Games Pays

Epic Games' EG0 to EG8 research ladder priced across 21 markets in 12 countries, employee stock options whose grant sizes, strike prices and pool are all unpublished, no CEO pay and no pay ratio because a private filer files no proxy, and a $194,100 FY2026 H-1B median base wage.

Headcount not disclosed · Private · Epic Games, Inc. · Cary, North Carolina · No public fiscal-year reporting
Company status
Private
No proxy statement, no Summary Compensation Table, no pay ratio and no SEC Form 4 stream. A single class of common stock with Tim Sweeney as controlling shareholder was described in the 2020 and 2021 funding releases.
Employees
Not disclosed
Epic publishes no headcount. A widely reported post-cut estimate is roughly 4,000 following the March 2026 reduction of more than 1,000 roles.
Open roles
201
Careers portal snapshot on 27 August 2026: 191 regular and 10 intern positions, with engineering the largest department at 84 openings.
Last announced valuation
$31.5B
Post-money valuation at the April 2022 Sony and KIRKBI round. The February 2024 Disney investment of $1.5 billion disclosed no new valuation.
Reported US median package
$254,000
Levels.fyi overall United States median total compensation at 26 August 2026, from a self-selected sample skewed towards engineering.
Posted senior US base range
$151,585–$252,641
Senior Technical Artist range on a current Epic posting in the listed United States salary zone. Epic publishes no bonus target or option grant alongside it.
FY2026 H-1B median base
$194,100
H1BGrader snapshot with a $289,000 ninetieth percentile. Labour condition application wages are guaranteed base salary only.
CEO pay
Not disclosed
No filing obliges a private company to publish chief executive compensation, board fees or a pay ratio, and none has been published.
Locations
United States
Canada
United Kingdom
Germany
Sweden
Finland
France
Serbia
South Korea
Japan
China
Brazil
1.00× base / 1.00× TC vs Cary

Band Hierarchy

Epic publishes no numbered global grade architecture, no salary schedule and no promotion rules. EG0 through EG8 are a normalized research taxonomy built from the current careers portal, employer-posted salary ranges and public salary observations, and they must never be quoted as Epic grades. The C-suite and founder tiers sit above EG8 and are carried in the executive panel rather than in the ladder, because every figure for them is not publicly disclosed.

Early and professional bands — EG0 through EG2

EG2
ProfessionalIC / Management · variable 8% · reported
Programmer, Technical Artist, Producer, Designer, Analyst, Product Manager, Feature Lead
EG1
Early Professional / AssociateIC / Management · variable 5% · reported
Production Assistant, QA Analyst, Associate Producer, Junior Artist, Support Specialist, Team Coordinator
EG0
Intern / UniversityIC · modeled
Machine Learning Intern, Engine Programmer Intern, Game Design Intern, Gameplay Programmer Intern

Senior, lead and principal bands — EG3 through EG5

EG5
Principal / Senior LeadIC / Management · variable 35% · modeled
Principal Software Programmer, Principal Technical Artist, Principal VFX Artist, Principal Designer, Senior Engineering Manager
EG4
Lead / StaffIC / Management · variable 25% · modeled
Gameplay Programming Lead, Staff Engineer, QA Manager, Development Manager, Character Animation Lead
EG3
Senior ProfessionalIC / Management · variable 15% · reported
Senior Software Engineer, Senior Technical Artist, Senior Producer, Senior Designer, Senior Analyst, Manager I

Leadership bands — EG6 through EG8

EG8
Senior Director / Vice PresidentManagement · variable 65% · modeled
Senior Director, Vice President, global function head, studio head
EG7
Distinguished / DirectorIC / Management · variable 50% · modeled
Design Director, Director of Product Management, Director of Education and Training, Engineering Director
EG6
Senior Principal / ArchitectIC / Management · variable 45% · modeled
Senior Principal Programmer, Technical Director, Engineering Manager, Associate Director

Disclosed executive layer

Founder and Chief Executive Officer
Tim Sweeney
Identified on Epic's own About page and described as the controlling shareholder in the 2020 and 2021 funding releases. Salary, bonus, equity awards and total compensation are not publicly disclosed.
President and C-suite
Adam Sussman as President, Kim Libreri as Chief Technology Officer, Randy Gelber as Chief Financial Officer
Names are visible through public professional profiles and leadership directories. No compensation figure attaches to any of them and there is no named-executive table.
Senior Director and Vice President
Global function heads and studio heads referenced in the 2023 and 2026 layoff memos
Titles appear in company communications and the careers portal. Pay for this layer is modelled here and is not disclosed by Epic.
Board of directors
Investor-appointed and founder-appointed directors following the 2020, 2021, 2022 and 2024 investments
No director retainer, meeting fee, committee fee or equity award has ever been published, because a private company files no proxy statement.
VerifiedNot one row in this ladder carries an Epic grade number, because Epic has never published one. The bands are a research taxonomy and the titles inside them come from the live careers portal.

Track divergence

EG0 to EG2
Role family matters more than level. Cary observations put Production Assistant at $42,000 to $63,000 and Software Engineer at $134,000 to $178,000 in the same band range, and the annualized New York intern posting sits above both entry-level non-engineering families.
EG3 to EG4
The management path opens alongside the senior individual contributor path, and Epic's own postings stop distinguishing them: a Gameplay Programming Lead and a Development Manager appear in the same title catalogue with no grade marker between them.
EG5 to EG6
Cash variable pay becomes the swing factor rather than equity, which is the opposite of a listed peer. Modelled targets rise from 35 to 45 percent of base while the option component stays unpriced and therefore invisible in any total.
EG7 and above
Public evidence thins to a single Vancouver director posting and then stops entirely. Above vice president, Epic discloses names and nothing else, so this report carries no executive band in the ladder at all.

Hierarchy qualifications and legacy structures

  • EG0 through EG8 are analytical research bands. Epic has never published a grade number, a band minimum, a midpoint or a maximum for any role in any country.
  • The mapping is most reliable for engineering and technical art, where employer postings and salary observations are densest, and least reliable for publishing, legal, marketing and regional business roles, where a single title can sit two bands apart.
  • Levels.fyi L1 through L5 labels are a platform mapping applied by that platform, not an Epic ladder, and the samples at L4 and L5 are small enough that a handful of submissions move the median.
  • No evidence was found of a formal grade harmonisation programme following Epic's acquisitions. Acquired studios may retain their own title conventions, and a global harmonisation matrix is not publicly disclosed.
  • The C-suite and founder tiers are deliberately absent from the band table. Including them with a zero or an invented figure would distort every location cell in the model, so they are carried only in the executive panel.

Peer-level mapping

BandArchetypePeer mappingCaveat
EG0Intern / UniversityIntern and university-graduate tier at any large games or platform employerEpic's posted New York machine-learning intern range annualizes above its own reported entry-level engineering base, so intern pay is not a floor for the ladder.Midpoint of the annualized $139,029 to $166,834 New York intern posting blended with lower-paid non-engineering internship families.
EG1Early Professional / AssociateLevels.fyi L1 for engineering roles; associate producer and QA tiers in the rest of the businessRole family dominates pay far more than tenure here: Cary production assistants report $42,000 to $63,000 while engineering L1 packages report $118,500.Blend of Cary crowdsourced Production Assistant, QA Analyst and Associate Producer ranges across 32 submissions.
EG2ProfessionalLevels.fyi L2, roughly overlapping the generic professional software rungLevels labels are platform mappings rather than Epic grades, and its L2 sample reports $128,400 base against only $7,600 of bonus.Cary Glassdoor Programmer and Producer ranges reconciled against the Levels.fyi L2 base of $128,400.
EG3Senior ProfessionalLevels.fyi L3; the senior rung most current Epic United States postings are written forThe posted $151,585 to $252,641 senior technical artist range covers this scope but binds only that role and that salary zone.Cary Senior Technical Artist and Software Engineer observations bracketed by the employer-posted senior United States range.
EG4Lead / StaffLevels.fyi L4; staff engineer and first-line development manager elsewhereThe individual contributor and management tracks diverge materially at this point, and this model prices both against one band.Levels.fyi L4 base of $251,700 discounted from a national sample back toward the Cary market, cross-checked against Indeed Vancouver development-manager averages.
EG5Principal / Senior LeadLevels.fyi L5; principal engineer and senior engineering manager elsewhereEpic's posted California principal programmer range of $235,498 to $345,397 is a California salary zone that sits about 1.25 times the Cary anchor used here.The posted California principal programmer range restated to the Cary zone; Levels.fyi L5 separately reports $283,800 base and $155,800 bonus on a small sample.
EG6Senior Principal / ArchitectSenior principal individual contributor or second-line engineering managerNo employer-posted range covers this band; the anchor is extrapolated above the principal posting and manager samples.Extrapolated above the posted principal range. A Levels.fyi software-engineering manager sample shows bonus running near 50 percent of base at this scope.
EG7Distinguished / DirectorDirector of engineering, design or product at a large games or platform employerThe only director anchor Epic publishes is Canadian: CA$269,967 to CA$395,952 in Vancouver, restated here through the 0.85 Vancouver factor.Vancouver director posting restated to the Cary anchor and cross-checked against the careers-portal director title catalogue.
EG8Senior Director / Vice PresidentSenior director and vice president tierNo public salary, grant schedule or posting covers this band anywhere in Epic's disclosure, so it is modelled progression alone.Modelled progression above the director anchor. No employer posting, filing or third-party observation supports this row directly.

Critical evidence warning

Epic Games is private and publishes no salary schedule, no band structure, no bonus target and no equity grant matrix. The only company-issued pay figures in this entire report are the salary ranges on United States and Canadian job postings, which pay-transparency law requires, and the severance and option terms in two layoff communications. Everything else is a third-party observation or a model built on one, and should be used for orientation rather than quoted as an Epic pay band.


Compensation by Band — Cary

Low / median / high annual values at 1.00× base and 1.00× total-compensation factors versus Cary. Total equals base plus bonus plus annualized equity.

BandTitleBaseVariableTotal TCEquity
EG0
Intern / University
0–1 years · modeled
$89K$121K
$105K
$89K$121K
EG1
Early Professional / Associate
0–3 years · reported
$66K$90K5%
$82K
$70K$94K
EG2
Professional
2–6 years · reported
$109K$147K8%
$138K
$118K$159K
EG3
Senior Professional
5–9 years · reported
$162K$219K15%
$219K
$186K$251K
EG4
Lead / Staff
7–12 years · modeled
$187K$253K25%
$275K
$234K$316K
EG5
Principal / Senior Lead
9–15 years · modeled
$214K$290K35%
$340K
$289K$391K
EG6
Senior Principal / Architect
11–17 years · modeled
$255K$345K45%
$435K
$370K$500K
EG7
Distinguished / Director
13–20 years · modeled
$281K$380K50%
$495K
$421K$569K
EG8
Senior Director / Vice President
15–23 years · modeled
$332K$449K65%
$644K
$547K$740K
Official About page and careers portal · 7 reported band cellsReportedModeledVerifiedBase and total use the source bundle's own low, median and high planning envelope around each Cary anchor, rebuilt so that total equals base plus target variable pay. The bundle's 8 to 12 percent employer benefit load has been stripped out, and unpriced stock options are excluded from every total.

Total Compensation Range by Band

Total compensation in Cary across the employee bands. Ranges are planning envelopes around the median, not offer bands.

EG0$89K$121KEG1$70K$94KEG2$118K$159KEG3$186K$251KEG4$234K$316KEG5$289K$391KEG6$370K$500KEG7$421K$569KEG8$547K$740K$0$100K$200K$300K$400K$500K$600K$700K$800K

Global Footprint & Pay Arbitrage

Epic runs a studio network rather than an onshore and offshore delivery model: most hubs combine engine, game, publishing or regional business work, and no location in this report is a client-site delivery centre. Cary is the pay anchor and every other market is a flat multiple of it, because Epic publishes nothing that would make senior packages converge across borders.

21
Markets with a supportable pay factor
7
Prompt-specified markets left deliberately unpriced
201
Open roles on 27 August 2026, 84 of them engineering
0.32×
Lowest verified factor, Porto Alegre against Cary

Office and market catalogue — calibration factors versus Cary

LocationLikely office profilePresenceBaseTC
Cary
United States · USD
Headquarters, core engine, game development and corporate leadershipOfficial About page and careers portal1.00×1.00×
Raleigh
United States · USD
Adjacent Triangle labour market rather than a separate Epic campusRegional market; visible only through H-1B worksite records0.98×0.98×
Bellevue / Seattle
United States · USD
Engineering and platform teamsPublic office list, current openings and H-1B worksite records1.15×1.15×
San Francisco / Larkspur
United States · USD
Technology, publishing and studio operationsPublic office list and California salary-zone postings1.25×1.25×
Los Angeles
United States · USD
Studio, creative and publishingPublic office list and H-1B worksite records1.10×1.10×
New York
United States · USD
Corporate and technical hiring market; office scale not disclosedCurrent postings carrying New York pay-transparency ranges1.14×1.14×
Montreal
Canada · CAD
Major engineering and game-development hub with active hiringPublic office list with sparse crowdsourced role ranges0.78×0.78×
Vancouver
Canada · CAD
Product, design and engineeringPublic office list plus a posted director base range of CA$269,967 to CA$395,9520.85×0.85×
London
United Kingdom · GBP
Engineering and business roles with current openingsPublic office list with employee-reported level data for L2 to L40.72×0.72×
Guildford
United Kingdom · GBP
Studio and engineeringPublic office list; no current openings observed0.68×0.68×
Berlin
Germany · EUR
Regional business and technologyPublic office list; no current openings observed0.58×0.58×
Cologne
Germany · EUR
Regional studio and technologyPublic office list; no current openings observed0.56×0.56×
Stockholm
Sweden · SEK
Studio and technologyPublic office list; no current openings observed0.57×0.57×
Helsinki
Finland · EUR
Studio and technologyPublic office list; no current openings observed0.54×0.54×
Strasbourg
France · EUR
Regional technology and studioPublic office list; no current openings observed0.55×0.55×
Novi Sad
Serbia · EUR
Studio and technology; the lowest-cost verified European sitePublic office list; the source bundle prices this market in euro, not dinar0.36×0.36×
Seoul
South Korea · KRW
Regional business and technologyPublic office list; no current openings observed0.55×0.55×
Yokohama
Japan · JPY
Regional business and technologyPublic office list; no current openings observed0.55×0.55×
Shanghai
China · CNY
Regional technology and publishingPublic office list; no current openings observed0.47×0.47×
Suzhou
China · CNY
Regional studio and technologyPublic office list; no current openings observed0.42×0.42×
Porto Alegre
Brazil · BRL
Major active engineering and art hub with current openingsPublic office list and current careers-portal openings0.32×0.32×

Epic does not disclose office-level headcount anywhere, so this catalogue cannot rank sites by size. Current hiring is the only visible activity signal: Cary, Bellevue and Seattle, San Francisco and Larkspur, Los Angeles, New York, Montreal, Vancouver, London and Porto Alegre showed live openings at the report date, while the remaining European and Asian sites appear on the public office list without current postings.

Cary anchor medians — the basis of every modeled cell

BandBaseStockBonusTotal
EG1$78K$0$4K$82K
EG2$128K$0$10K$138K
EG3$190K$0$29K$219K
  • Cary is the anchor because it is Epic's verified headquarters and the only city with both employer-posted United States ranges and a meaningful volume of crowdsourced role observations across seven job families.
  • The Cary anchor is deliberately not the Levels.fyi United States median of $254,000. That figure is a national sample skewed towards high-cost engineering markets, and using it as the Cary anchor would double-count geography once the city factors were applied.
  • The Vancouver factor of 0.85 is the only non-United States factor with a direct employer-posted anchor behind it, the CA$269,967 to CA$395,952 director range.
  • London carries employee-reported level data for its L2 to L4 equivalents, which is the strongest non-North American observation set in the bundle.
  • Seven markets named in the original research brief, Boston, Warsaw, Zurich, Madrid, Barcelona, Melbourne and Bangalore, carry no factor and appear nowhere in the location table. No current material Epic office and no clean Epic-specific pay dataset were verified for any of them, and a nearby-market estimate would have been an invention.

Model rules

  • Every modelled cell is the Cary median multiplied by one flat city factor and then by the 26 August 2026 foreign-exchange snapshot. The factor does not vary by band, because no evidence supports level-dependent compression at Epic.
  • Base and total factors are identical in every market. The source bundle prices no equity into any city total, so there is no equity-driven divergence to model and no reason for offshore totals to drift toward the anchor at senior levels.
  • The source bundle's planning total added an 8 to 12 percent employer benefit load on top of base and variable pay. That is employer cost rather than pay, and it has been stripped: every total here is base plus target variable pay only.
  • Stock options are excluded from every total in this report. They exist, but with no grant size, no strike price and no company-approved valuation, any dollar figure attached to them would be fabricated.
  • Novi Sad is priced in euro rather than Serbian dinar because the source bundle calibrates it that way; treat the local column there as a euro-equivalent rather than a payroll currency.

Variable Pay & Annual Cash Incentive

Epic publishes no target bonus percentage, no payout formula, no plan document and no attainment history for any year. Its job postings say only that employees may participate in discretionary incentive programmes. The targets below are modelled from the shape of employee-reported bonus components, and the observed column is the only measured evidence that exists.

BandTargetMechanismRecent payout
EG0
Intern / University
0% of baseStipend or annualized base only. No discretionary incentive is established for interns in any source.Not publicly disclosed
EG1
Early Professional / Associate
5% of baseDiscretionary incentive signal with no published rule. Anonymous employee discussion describes quarterly payouts.Not publicly disclosed
EG2
Professional
8% of baseRole and performance dependent; no formal target is published.Levels.fyi L2 bonus runs about 5.9 percent of base
EG3
Senior Professional
15% of baseRole and performance dependent; no formal target is published.Levels.fyi L3 bonus runs about 16.0 percent of base
EG4
Lead / Staff
25% of baseHigher discretionary incentive exposure for leads and development managers.Levels.fyi L4 bonus runs about 24.4 percent of base
EG5
Principal / Senior Lead
35% of baseSenior individual contributor and manager incentive exposure.Levels.fyi L5 bonus runs about 54.9 percent of base on a small sample, well above the modelled target
EG6
Senior Principal / Architect
45% of baseSenior leadership and expert incentive exposure.A Levels.fyi software-engineering manager sample shows bonus near 50 percent of base
EG7
Distinguished / Director
50% of baseDirector incentive model. No official target exists in any source.Not publicly disclosed
EG8
Senior Director / Vice President
65% of baseVice president incentive model. No official target exists in any source.Not publicly disclosed
ModeledVerifiedThere is no named-executive incentive disclosure of any kind. Epic files no proxy statement, so no target percentage, no metric weighting, no gate, no payout curve and no attainment result exists for the chief executive, the president, the chief financial officer or any other officer. Executive economics at a founder-controlled private company may also be dominated by ownership rather than by an annual incentive, and none of that is public either.

Employee payout timing and history

Company-wide payout attainment for 2024, 2025 and 2026 is not publicly disclosed. Anonymous employee discussion describes quarterly discretionary bonuses and frequent review cycles; because it is anonymous and dated, this report treats it as an observation rather than promoting it to company fact. The one measurable pattern is that the bonus share of a package climbs steeply with level, from roughly 4 to 6 percent of base at the two most junior mapped rungs to about 55 percent at the fifth, and that is exactly the range where the sample sizes get thinnest.

Sales and special incentives

No sales commission plan, quota structure, accelerator schedule or revenue-share arrangement was found in any source. Epic's public role catalogue is dominated by engineering, art, design, production and publishing rather than by quota-carrying sales roles, and the Epic Games Store and Unreal Engine revenue-share terms are commercial terms for developers, not employee compensation.


Equity — RSUs, PSUs, Options & ESPP

Epic is private, so employee equity means stock options in a company with no listed share price, no employee stock purchase plan and no routine liquidity. The instrument is confirmed by Epic's own words, because both the 2023 and the 2026 layoff communications changed option vesting and exercise terms. Almost everything that determines what an option is worth, the grant size, the strike price, the pool, the eligibility threshold and the route to sell, is not publicly disclosed.

Employee stock-option programme (formal plan name not public)
Active instrument confirmed by official company communications; the governing plan document has never been published
Verified
Stock options rather than restricted stock units. Levels.fyi reports a five-year schedule vesting 20 percent a year with eligibility beginning after one year of service, which is an employee-reported platform signal rather than plan text. Grant size, strike-price formula, refresh cadence, post-termination exercise window in the ordinary course and the level at which eligibility begins are all not publicly disclosed.
Reserve: Not publicly disclosed. No share reserve, no utilisation figure and no fully diluted share count has ever been published.
Epic layoff communications of 28 September 2023 and 24 March 2026, plus Levels.fyi records updated 26 August 2026
Employee secondary-liquidity process
At least one major company-approved transaction is publicly evidenced
Verified
The August 2020 financing combined primary capital with secondary purchases from employee equity holders, which proves that a structured employee liquidity route has existed at least once. Eligibility, pricing, transfer restrictions, the frequency of any future window and whether individual employees could participate are transaction-specific and not disclosed.
Reserve: Not applicable; this is a transaction rather than a share reserve
Ontario Teachers' Pension Plan release on the $1.78 billion round, 6 August 2020
Founder and investor common equity
Current capital structure described publicly in the funding releases
Verified
Epic's 2020 and 2021 releases described a single class of common stock with Tim Sweeney remaining the controlling shareholder. This is the capital structure an employee option sits underneath, not an employee plan schedule. Board approvals, transaction prices and any preference terms are private.
Reserve: Not publicly disclosed
Epic funding releases of 13 April 2021 and 11 April 2022, and the Walt Disney Company release of 7 February 2024
  • There is no equity-plan reserve table anywhere in the public record, because a private company files no Form 10-K, no proxy statement and no Form S-8. Pool size, grants outstanding, forfeitures and utilisation are all unavailable.
  • The last publicly announced company valuation was $31.5 billion post-money in April 2022. The February 2024 Disney investment of $1.5 billion announced no new valuation, so the most recent published mark is more than four years old at the report date.
  • A private-market marketplace estimate can be shown only as a dated, non-executable reference. It is not a public quote, it does not establish an employee strike price, and it must not be used to calculate grant value without the share count, strike price, class, dilution, transfer restrictions and company-approved liquidity terms.
  • Both separation programmes materially improved option economics for departing employees, which is unusual and worth reading as a signal about how Epic treats the instrument. It also means an employee's option value depends on employment status in a way a listed company's restricted stock units generally do not.

Valuation marks, capital events and option treatment

$31.5B
Last announced post-money valuation
April 2022, following the $2 billion Sony and KIRKBI investment at $1 billion each.
$17.3B → $28.7B
Valuation step between August 2020 and April 2021
The 2020 round at $1.78 billion also included secondary purchases from employee equity holders.
Jan 2027
Option vesting acceleration date for the March 2026 leavers
Affected employees also received up to two years to exercise, plus at least four months of base pay.
End 2024
Option vesting acceleration date for the September 2023 leavers
That programme added two extra years to the exercise window and six months of base pay.

Vesting — common reported employee schedule

Year 1
20%
+20% · annual tranche
Year 2
40%
+20% · annual tranche
Year 3
60%
+20% · annual tranche
Year 4
80%
+20% · annual tranche
Year 5
100%
+20% · annual tranche

This schedule is reported by Levels.fyi from employee submissions and Epic has published no plan document confirming that it is universal, so treat it as an observation rather than a rule. Vesting is also only the first of several gates: an option still has to be exercised at a strike price, held through whatever transfer restrictions apply, and eventually sold through a company-approved route that Epic has opened publicly exactly once.

Eligibility by hierarchy level

  • Interns are not established as eligible, and the employee-reported signal is that options generally begin only after a year of service.
  • Some employee option participation is evidenced company-wide by the two layoff communications, but the minimum eligible band is not public at any level from EG1 upward.
  • No grant-size matrix, refresh cadence or band-level value schedule exists in any source, so this report shows a zero equity component on every band rather than an estimate.
  • At EG6 and above, discretionary long-term value is likely to be a much larger share of the package than the modelled cash suggests, but the instrument economics remain entirely private.
  • Tim Sweeney controls Epic through common stock. Founder ownership is a capital structure, not an award schedule, and it says nothing about what any employee receives.
VerifiedEpic runs no employee stock purchase plan and cannot: an ESPP requires a listed share and a public purchase price, and Epic has neither. There is also no restricted stock unit programme evidenced anywhere in the sources. For an employee moving from a listed games peer, the practical difference is that the predictable, self-sized part of a technology package, the discounted share purchase, simply does not exist here, and the entire long-term component depends on an option whose value cannot be calculated from public information.

Executive Compensation

Epic Games, Inc. is private and files nothing with the Securities and Exchange Commission, so no Summary Compensation Table exists. Chief executive salary, bonus, option awards, perquisites and total compensation, every other officer package, the board fee schedule and the CEO-to-median-employee ratio are all not publicly disclosed. This report leaves the executive pay panel empty rather than estimating any of them.

CEO compensation
Nothing is known about the mix. Epic's 2020 and 2021 funding releases described a single class of common stock with Tim Sweeney as the controlling shareholder, and the last announced company valuation was $31.5 billion in April 2022, but founder ownership is a capital structure rather than annual compensation. Converting an ownership stake into a compensation figure would require the share count, the class terms, the dilution history and a current valuation, none of which is public, and the result would be unrealised paper value in any case.
CEO-to-median-employee ratio
Not disclosed
Item 402(u) pay-ratio disclosure applies to public registrants only. Epic files no proxy statement, identifies no median employee and publishes no headcount, so neither side of the ratio exists. No third-party source produces a defensible substitute, and this report deliberately shows no median-employee figure rather than presenting a crowdsourced platform median as if it were a pay-ratio denominator..
Peer CEO comparison
Electronic Arts · Andrew Wilson · FY2026$38.65M
Electronic Arts FY2026 Form 10-K/A, with a disclosed 305:1 pay ratio against a $126,600 median employee
Roblox · David Baszucki · FY2025$24.57M
Roblox 2026 proxy statement, with a disclosed 62.2:1 pay ratio against a $394,900 median employee
Unity · Matthew Bromberg · FY2025$10.57M
Unity 2026 proxy statement: roughly $850,000 of salary, $8.785 million of stock awards, $904,000 of incentive and $35,000 of other compensation

These three rows exist to show the disclosure format Epic does not produce, not to imply a comparison. Electronic Arts, Roblox and Unity are listed issuers whose grant-date accounting values and pay-ratio populations are set by regulation; the spread between a 62:1 ratio at Roblox and a 305:1 ratio at Electronic Arts comes almost entirely from the median employee, at $394,900 and $126,600 respectively, rather than from the chief executive. None of it can be used to infer Tim Sweeney's salary, distributions, option awards or ownership economics, and a peer chart with an invented Epic bar would be worse than an explicit absence.


Named Executive Officers & Board

Epic's public leadership record is a list of names and nothing else. The company page identifies the founder and chief executive, and public professional profiles and leadership directories identify the president and the functional C-suite, but no compensation figure attaches to any of them.

Publicly identified senior leadership includes Tim Sweeney as founder and Chief Executive Officer, Adam Sussman as President, Kim Libreri as Chief Technology Officer and Randy Gelber as Chief Financial Officer. Compensation for every one of these roles is not publicly disclosed. Sweeney was described as the controlling shareholder in Epic's own 2020 and 2021 funding releases, which is a governance fact rather than a pay fact. No chief human resources officer, general counsel or regional head has a published package either, and Epic has never issued anything resembling a remuneration report.

Board compensation framework

ElementAmountNotes
Board compositionNot publicly disclosedEpic publishes no board list. Investors including Sony, KIRKBI, Disney and the Ontario Teachers' Pension Plan have taken equity stakes since 2020, but no director roster or appointment right has been published.
Annual cash retainerNot publicly disclosedA private company files no proxy statement, so no director fee schedule exists in the public record.
Committee and meeting feesNot publicly disclosedNo audit, compensation or nominating committee structure has been published.
Director equityNot publicly disclosedNo director stock or option award has ever been disclosed. Founder control through a single class of common stock is the only publicly described governance economic.

Every line of the board panel is empty for the same structural reason: director compensation becomes public through a proxy statement, and Epic does not file one. Nothing here should be read as evidence that directors are unpaid, only that the figure is unavailable.

Regional heads and other officers

There is no named-executive table, no Section 16 population and no equivalent of a directors' report, so there is no layer at which officer pay becomes visible. Regional and studio leadership appear in the careers portal and in the 2023 and 2026 layoff communications by title only. The single quantified fact about senior pay in the entire public record is that a Vancouver Director of Product Management posting carries a CA$269,967 to CA$395,952 base range, and that is a job advertisement rather than an officer disclosure.


Insider Trades — SEC Forms 3/4/5

Epic is not listed on any United States exchange, nor on the BSE, NSE or ASX. There is therefore no SEC Form 3, 4 or 5 stream, no SEBI reporting, no promoter-trade ledger and no public option-exercise feed. An insider-trade table for Epic would be fabricated, so this one is empty and the publicly disclosed capital and liquidity events appear underneath instead.

Reading guide

6 August 2020 — $1.78 billion round at a $17.3 billion post-money valuationThe only publicly evidenced employee liquidity event. The round combined primary capital with secondary purchases from employee equity holders, which proves a structured route existed at least once but not that any employee can sell on demand.
13 April 2021 — $1.0 billion round at a $28.7 billion valuationThe release described a single class of common stock with Tim Sweeney remaining the controlling shareholder, which is the capital structure an employee option sits underneath.
11 April 2022 — $2.0 billion Sony and KIRKBI investment at a $31.5 billion post-money valuationSony and KIRKBI invested $1 billion each. This remains the most recent publicly announced valuation mark for Epic at the report date.
7 February 2024 — $1.5 billion Disney strategic investmentAnnounced as an equity stake alongside a multi-year entertainment project. No new valuation was disclosed, so the April 2022 mark is still the latest published figure.
What is missingWho exercised options, at what strike, how many shares, tax withholding, repurchases, cancellations and the current fully diluted share count are all not publicly disclosed. The 2023 and 2026 memos disclose only separation-related vesting and exercise-window treatment.

Benefits & Perks

United States benefit evidence is genuinely strong because Epic states it on its own job postings, and it is unusually generous on health cover. Everywhere else the picture thins quickly: outside the United States this report can mostly show the statutory floor that applies in a market, not what Epic actually provides, and a statutory floor is not a claim that Epic provides only the minimum.

United States

  • Medical100 percent of employee and dependent premiums paid by Epic. Current job postings state that Epic pays the full premium for medical, dental and vision health reimbursement arrangement coverage for the employee and dependents. That is a materially better headline than the partial-premium norm at listed technology peers. [official]
  • ProtectionLong-term disability and life insurance. Both are listed on current United States postings. Cover multiples and elective buy-up terms are not stated. [official]
  • Retirement401(k) plan. A 401(k) is listed on current postings but the match formula is not stated on any official page. The 2023 layoff communication separately vested unearned United States 401(k) profit sharing for affected employees, which indicates a profit-sharing component exists. [official]
  • Time awayUnlimited paid time off and sick time. Both are stated on current postings. Employees are recognised at seven years of service with a paid sabbatical, which is a rarer benefit than the unlimited-leave headline and a real retention lever. [official]
  • SeparationMarch 2026 severance terms. Affected employees received at least four months of base pay with more by tenure, six months of United States healthcare, option vesting accelerated through January 2027 and up to two years to exercise. The September 2023 programme paid six months of base with acceleration through the end of 2024 and two extra years to exercise. [official]

Global programs

  • WellbeingEmployee assistance programme and broad wellbeing support. Listed by employee-reported benefit sources. The vendor and country-by-country availability are not published, so coverage outside the United States cannot be confirmed. [reported]
  • Work modelRole and location dependent. Remote and hybrid flexibility appear to vary by role and site in the careers portal, and no universal global work-model policy was found in any source. [reported]
  • LearningNot publicly disclosed. No verified global tuition, certification or professional development reimbursement schedule exists. [npd]
  • EquityStock options with private terms. The instrument is officially evidenced but grant eligibility, values, vesting documents and liquidity timing are all private, so equity cannot be treated as a quantified benefit in any market. [npd]

Benefit fields not publicly quantified

Outside the United States, most of this panel is a statutory floor rather than an Epic policy. That is a disclosure gap, not a judgement: Epic publishes no country benefit guides at all, and its United States postings are generous enough on health cover that assuming the minimum elsewhere would probably understate the package. Anyone benchmarking a non-United States offer should ask for the country benefit summary directly, because it is not obtainable from public sources.


Performance Review & Pay Progression

Epic publishes no performance framework of any kind. There is no rating scale, no review calendar, no rating-to-increase matrix and no promotion rule in the public record, and the only measurable signals are employee sentiment scores and the shape of the bonus curve by level.

Not publicly disclosed

No rating scale is published. No reliable company-wide 1 to 5, A to E or named-rating framework was found in any source.
The review cadence is not published. Anonymous employee discussion suggests frequent feedback and possibly twice-yearly reviews, which is a low-confidence observation rather than policy.
The bonus cadence is not published. Anonymous discussion describes quarterly discretionary payouts, while employee-reported component data show substantial annual bonus variability by level.
The annual salary review month and effective date are not publicly disclosed, and no mid-year market correction or off-cycle adjustment policy has been described company-wide.
No rating-to-hike matrix, promotion timing rule, promotion increase percentage or time-in-band requirement exists in the public record.
No forced ranking or bell curve is disclosed, and neither is any statement that Epic does not use one.
Probation and confirmation terms are country and contract specific and are not published globally.
Onsite versus offshore differentials do not apply as a disclosed operating model, and no rotation premium matrix was found.

Modeled promotion planning timeline

BandYears to next scopePromotion hikeStatus
EG0Conversion offer at the end of the programme; option eligibility is reported to begin only after a year of serviceNot disclosedModeled planning interval
EG12–3 years to EG2 in the model; Epic publishes no promotion ruleNot disclosedModeled planning interval
EG22–4 years to EG3 in the modelNot disclosedModeled planning interval
EG33–5 years to EG4 in the modelNot disclosedModeled planning interval
EG43–5 years to EG5 in the modelNot disclosedModeled planning interval
EG53–5 years to EG6 in the modelNot disclosedModeled planning interval
EG64–6 years to EG7 in the modelNot disclosedModeled planning interval
EG7Variable; Epic publishes no promotion timing or promotion increaseNot disclosedModeled planning interval
EG8Not publicly disclosedNot disclosedModeled planning interval

The sentiment data are the closest thing to a progression signal that exists. Blind's current review page shows 4.1 out of 5 overall, 4.3 for compensation and benefits, 3.9 for work-life balance and 3.3 for management across 101 reviews, and Comparably reports that 63 percent of respondents believe they are paid fairly. Compensation is the highest-rated dimension and management the lowest, which is a pattern worth noting when the pay structure itself is discretionary and unpublished: employees rate the money well and the process poorly.

Pay progression evidence

Modelled progression, not Epic policy, and the underlying promotion timings are unevidenced: EG1 to EG2 typically 2 to 3 years, EG2 to EG3 2 to 4 years, EG3 to EG4 3 to 5 years, EG4 to EG5 3 to 5 years, EG5 to EG6 3 to 5 years and EG6 to EG7 4 to 6 years, with nothing published above that. The more useful number is the change in mix rather than the change in base: the modelled variable target triples between EG2 and EG4 and doubles again by EG8, so a promotion at Epic moves a much larger share of the package into discretionary cash than the base movement alone suggests, and none of that discretionary cash has a published payout history.


H-1B / LCA Visa Footprint — United States

United States labour condition applications are the only government-derived wage series available for a private company like Epic, which makes them disproportionately useful here. They are also base salary only, they exclude bonus and options entirely, and the five aggregators covering Epic disagree because they refresh on different fiscal years and count different immigration processes.

FY2026 median base wage
$194,100
H1BGrader snapshot, with a ninetieth percentile of $289,000 on that source's labour condition application sample.
FY2025 average base wage
$173,699
MyVisaJobs across 61 FY2025 labour condition applications, of which three applications and one labour certification were denied or withdrawn in that view.
FY2026 petitions decided
8 of 8 approved
MyVisaJobs FY2026 snapshot showing 18 labour condition applications, 12 prevailing wage determination requests and 8 I-129 petitions with no denials.
Multi-year certified records
141
H1BVisaJobs over a longer window, at $118,000, $156,000 and $200,000 for the twenty-fifth, fiftieth and seventy-fifth percentiles.

Dataset summary

DatasetResultInterpretation
H1BGrader FY2026 salary view$194,100 median and $289,000 ninetieth percentileThe highest median of any source, drawn from a source-specific FY2026 labour condition application sample.
MyVisaJobs employer profile18 FY2026 applications and 61 FY2025 applications at a $173,699 FY2025 averageKeeps labour condition applications, prevailing wage determinations and I-129 petitions as separate counts, which is why its volumes look smaller than others.
H1BVisaJobs multi-year wage levels141 certified records at $118,000, $156,000 and $200,000The longest time window and therefore the lowest percentiles, because older filings carry older wage levels.
Ellis current view$135,000 median and $153,970 averageThe lowest figures of any source, on a different period and employer-name filter.
h1bdata.info record listingCity and title level wage observations for FY2025The only source that exposes individual worksite medians, though it does not consistently expose the sample size behind each city.

City-level H-1B wage history

CityP25MedianP75Records
All United States worksites
The only view where all three percentiles and a record count are published together, drawn from certified records across a multi-year window rather than a single fiscal year.
$118K$156,000$200K141

All-years aggregates. P25/P75 are rounded reconstruction values marked modeled; medians and record counts are the stronger fields.

Selected title / worksite records

TitleWorksiteProffered wageNotes
FY2025 city medianCary, North Carolina$135,000The headquarters median sits below the national multi-year median, which is consistent with Cary being the lowest-cost of Epic's major United States sites.
FY2025 city medianRaleigh, North Carolina$145,000Slightly above Cary in the visa records even though the model places Raleigh at 0.98 of Cary, a reminder that a handful of filings can move a city median.
FY2025 city medianBellevue, Washington$210,000About 1.56 times the Cary median, well above the 1.15 base factor used in the model, because the visa population skews to senior engineering.
FY2025 city medianSan Diego, California$229,800San Diego does not appear on Epic's public office list or in the location model at all, so this is visa-record evidence of a worksite the office directory does not surface.
FY2025 city medianLarkspur, California$300,000The highest city median in the record set and almost certainly a very small sample, so it should be read as an individual filing rather than a market rate.
FY2025 city medianLos Angeles, California$129,700Below Cary despite a 1.10 base factor, which suggests the Los Angeles visa population sits at a more junior or more creative role mix than the engineering-heavy Washington filings.

Reading the data correctly

  • Labour condition application wages are the proffered guaranteed base salary. They exclude cash bonus and stock options entirely and must never be compared with a total compensation figure.
  • Only the multi-year national view publishes all three percentiles and a record count together. The six city rows expose a median alone, so they appear as individual observations rather than as a percentile table.
  • Counts are not interchangeable across sources. Labour condition applications, I-129 petitions, approvals, prevailing wage determination requests and permanent labour certifications are five different processes measured on different clocks.
  • A record count is not a headcount. Filings include extensions and amendments for existing employees, so the same person can appear more than once.
  • City medians are unstable at Epic's filing volume. With 141 certified records spread across at least six worksites over several years, a single senior filing visibly moves a city figure.

Key Nuances & Insights

01The intern band out-earns the associate band

Epic's posted New York machine-learning internship annualizes at $139,029 to $166,834, while Cary production assistants report $42,000 to $63,000 and QA analysts $67,000 to $107,000. The EG0 anchor therefore sits above the EG1 anchor, and that is a real feature of the data rather than a modelling error: a technical internship at Epic is priced against the engineering market, and the early professional band is dominated by production, QA and support families that are not.

02Cash bonus, not equity, is the seniority lever

At a listed peer the equity share of a package climbs with level and the bonus target moves modestly. At Epic the opposite is visible: reported bonus runs at roughly 4 to 6 percent of base at the two most junior mapped rungs and about 55 percent at the fifth, while the reported stock column is frequently zero because a private option has no price to enter. Anyone modelling an Epic offer against a public-company ladder will systematically misread where the money sits.

03Options are real; the terms that price them are not

Epic's own separation communications changed option vesting and exercise windows twice, which is only possible for a live instrument. Grant size, strike price, pool, refresh cadence, the ordinary-course exercise window and the eligibility band are all unpublished. Every band in this report therefore shows a zero equity component, which is a disclosure statement rather than a claim that no options are granted.

04The layoff memos are the best equity disclosure Epic has ever made

More is known about what happens to an Epic option when someone is made redundant than about what happens to it in the ordinary course. The 2023 programme accelerated vesting through the end of 2024 and added two years to exercise; the 2026 programme accelerated through January 2027 with up to two years to exercise. Both are unusually favourable, and both are the only official statements Epic has made about option mechanics at all.

05Employee liquidity has opened publicly exactly once

The August 2020 financing included secondary purchases from employee equity holders. That proves a company-approved route can exist; it does not prove any employee can sell on demand, and no further employee liquidity window has been publicly announced in the six years since. A vested option in a private company is an asset with no evidenced exit schedule.

06A five-year vest is a year of extra risk

The employee-reported schedule vests 20 percent a year over five years with eligibility beginning after a year of service. Against the four-year standard at listed technology peers that is a materially longer path to full vesting, and combined with the absence of a routine liquidity window it pushes realisable value further out than the headline schedule suggests.

07There is no employee stock purchase plan and no restricted stock

Both absences are structural rather than stylistic: an employee stock purchase plan needs a listed share and a public purchase price. For someone moving from Electronic Arts, Roblox or Unity, the predictable self-sized part of a technology package disappears entirely, and the whole long-term component depends on an option that cannot be valued from public information.

08The last valuation mark is more than four years old

The $31.5 billion post-money valuation dates from April 2022. The $1.5 billion Disney investment announced in February 2024 disclosed no new valuation, so nothing published since the Sony and KIRKBI round prices Epic's equity. Any private-market marketplace estimate circulating in 2026 is a marketplace indication, not a company-approved valuation, and it cannot establish an employee strike price.

09The only binding pay statements are the posted salary zones

Pay-transparency law, not disclosure policy, produces the ranges on Epic's postings, and each one binds only the exact role and salary zone shown. The same principal programmer band is posted at $235,498 to $345,397 in California and priced by this model at roughly 0.8 of that in Cary. Quoting a California zone in a North Carolina negotiation is the single most common mistake available with this data.

10The health benefit is the standout, and it is officially stated

Current United States postings state that Epic pays 100 percent of employee and dependent premiums for medical, dental and vision coverage. Full dependent premium cover is well above the partial-premium norm at large technology employers, and for an employee with a family it can be worth more annually than the difference between two adjacent bands in the cash model.

11The seven-year sabbatical is the quiet retention lever

A paid sabbatical at seven years of service appears on current postings alongside the unlimited paid time off language. Unlimited leave is a widely copied policy whose real value is contested; a service-milestone sabbatical is a concrete, dateable benefit and it is the only tenure-linked reward Epic publishes anywhere.

12India and Australia are evidence gaps, and Epic Systems is the trap

No current material Bangalore office and no clean Epic-specific Indian pay dataset were verified, and the Australian signal is a historical branch rather than a current pay basis. Both markets are deliberately absent from the location table. Any Indian salary search for Epic must exclude Epic Systems, the United States healthcare software company, whose Indian results would otherwise contaminate every figure.

13The visa records contradict the model's own factors

The model places Bellevue at 1.15 and Los Angeles at 1.10 of Cary, but FY2025 visa medians show Bellevue at $210,000 against Cary's $135,000, about 1.56 times, and Los Angeles at $129,700, below Cary. That is a role-mix effect rather than a pay effect: the sponsored population differs sharply by city at Epic's small filing volume, and it is a good reminder not to treat a city median from 141 records as a market rate.

Research control

Epic cannot be positioned against its peers the way a listed company can, because only one side of the comparison has numbers. On the employee side the Cary ladder tracks the wider games and platform market closely at senior technical levels, with a posted California principal range of $235,498 to $345,397 that would not look out of place at Electronic Arts or Roblox, while the reported United States median package of $254,000 sits comfortably in large-cap technology territory. The genuine difference is structural rather than numerical: peers deliver a large, priceable, routinely liquid equity component and Epic delivers an option whose value cannot be calculated from public information. On the executive side no comparison is possible at all, and the peer chief executive rows are shown only to display the disclosure format Epic does not produce.

Evidence classification

LabelMeaningExamples and permitted use
VerifiedAn Epic communication, an official job posting carrying a statutory salary range, an investor release or a government rule.Treat as fact for the exact role, location, date and population stated, and no further.
ReportedEmployee-submitted pay from Levels.fyi, Glassdoor or Indeed, a labour condition application wage record, or a sentiment score.Directionally useful, sample-biased, and never internal policy. Sample sizes at senior levels are small enough that a handful of submissions move a median.
ModeledA Cary anchor observation multiplied by one flat city factor and the 26 August 2026 foreign-exchange snapshot.A planning envelope for orientation, not an Epic offer, an Epic salary schedule or a legal entitlement.
Not publicly disclosedA field that exists for listed issuers and simply does not exist for Epic, or a figure Epic has chosen not to publish.Left empty. Filling one of these with a peer figure or a market estimate would be the most damaging error available in this report.

Explicit “Not publicly disclosed” index

Chief executive salary, bonus, option awards, perquisites and total compensation.
CEO-to-median-employee pay ratio, and the median employee figure that would sit underneath it.
Every other named-officer package, including the President, Chief Technology Officer and Chief Financial Officer.
Board composition, director retainers, meeting fees, committee fees and director equity.
Option grant sizes, strike-price formula, pool size, utilisation, refresh cadence and fully diluted share count.
The governing employee stock-option plan document and the band at which option eligibility begins.
Total headcount, office-level headcount, quarterly net additions and company-wide attrition.
Annual revenue, profitability and any geographic revenue split.
Target bonus percentages by level and company-wide payout attainment for 2024, 2025 and 2026.
Performance rating scale, review calendar, rating-to-increase matrix, promotion timing and promotion increase.
Country benefit guides for every market outside the United States, including the Canadian retirement match.
Any insider transaction, option exercise, repurchase or cancellation record.

Known gaps and diligence before relying on a cell

  1. 1The ladder stops at EG8. The source bundle carries EG9 for the C-suite and EG10 for the founder and board, but both are entirely not publicly disclosed, and adding them with a zero or an estimate would have distorted every location cell in the model. They are carried in the executive and career-level panels instead.
  2. 2The employee-reported L1 to L5 software-engineering ladder is deliberately not shown as a second band table. Those figures are national United States medians skewed toward high-cost markets, so applying Cary city factors to them would double-count geography. They appear as observed signals inside the band notes and the variable-pay panel instead.
  3. 3The source bundle's planning total added an 8 to 12 percent employer benefit load on top of base and variable pay. That is employer cost rather than employee pay and it has been stripped from every total here, so figures in this report run roughly 6 to 12 percent below the bundle's own appendix totals at the same band.
  4. 4Base and total factors are identical in every market and no top-of-ladder factors are used, because the bundle prices no equity into any city and therefore evidences no level-dependent compression. Any apparent convergence at senior levels in other sources is a global equity figure being pasted into every country, not geography.
  5. 5Seven markets named in the original research brief carry no pay data at all: Boston, Warsaw, Zurich, Madrid, Barcelona, Melbourne and Bangalore. No current material Epic office and no clean Epic-specific pay dataset were verified for any of them, and nearby-market substitutes were rejected.
  6. 6Epic's founding year, fiscal year end, revenue and exact headcount are all absent from this report because no source in the bundle establishes them. The roughly 4,000 post-cut headcount estimate is a widely reported figure rather than a company disclosure.
  7. 7The H-1B sources disagree materially, from a $135,000 Ellis median to a $194,100 H1BGrader median, because they refresh on different fiscal years and count different immigration processes. All five views are shown rather than reconciled into one number.
  8. 8Novi Sad is priced in euro rather than Serbian dinar, following the source bundle's own calibration. The local column for that market should be read as a euro equivalent rather than a payroll currency.

FX rates used — 1 USD equals, snapshot 2026-08-26

1.386237
CAD
0.733679
GBP
0.856971
EUR
9.493958
SEK
1383.48616
KRW
159.071043
JPY
6.720542
CNY
5.146542
BRL

Single-date conversion layer for comparability; it ignores payroll-date FX, tax, purchasing power, benefits valuation and hedging. Compensation intelligence, not legal, tax, investment, immigration or employment advice.

Source register — 37 sources

S01About Epic Games · Epic Games · Retrieved 27 August 2026. Company status, founder and chief executive, Cary headquarters and the worldwide office statement.
S02Epic Games careers and current jobs · Epic Games · Retrieved 27 August 2026. Title catalogue, office locations, 201 open positions and the 84-role engineering share.
S03Today's layoffs · Epic Games · 24 March 2026. More than 1,000 role eliminations, severance terms, option vesting acceleration through January 2027 and the extended exercise window.
S04Layoffs at Epic · Epic Games · 28 September 2023. 830 layoffs, divestitures, six months of base pay, option acceleration, healthcare and 401(k) profit-sharing treatment.
S05Epic Games announces $1.78 billion funding round · Ontario Teachers' Pension Plan · 6 August 2020. Primary capital plus secondary purchases from employee equity holders at a $17.3 billion post-money valuation.
S06$1 billion funding round · Epic Games · 13 April 2021. $28.7 billion equity valuation, single class of common stock and founder control.
S07Sony and KIRKBI invest in Epic Games · Epic Games · 11 April 2022. $2 billion investment at a $31.5 billion post-money valuation, the latest published mark.
S08Disney and Epic Games collaboration and equity investment · The Walt Disney Company · 7 February 2024. $1.5 billion equity investment announced with no new valuation disclosed.
S09Epic Games company profile and office list · LinkedIn company page · Retrieved 27 August 2026. Public list of more than 40 offices used to establish which markets exist.
S10Senior Technical Artist job posting · Epic Games careers · Retrieved 27 August 2026. United States base range of $151,585 to $252,641 and the 100 percent premium benefit language.
S11Senior Technical Artist, World and Content Creation posting · Epic Games careers · Retrieved 27 August 2026. Unlimited paid time off, sick time and the seven-year paid sabbatical.
S12Director, Product Management (Discovery) posting · Epic Games careers · Retrieved 27 August 2026. Vancouver director base range of CA$269,967 to CA$395,952, the only non-United States posted anchor.
S13Principal Software Programmer, Media Services posting · Epic Games careers · Retrieved 27 August 2026. California principal base range of $235,498 to $345,397 used to anchor EG5.
S14Engine Programmer posting · Epic Games careers · Retrieved 27 August 2026. California engine programmer base range of $147,311 to $216,057.
S15Machine Learning Intern posting · Epic Games careers · Retrieved 27 August 2026. Annualized New York intern base range of $139,029 to $166,834 used to anchor EG0.
S16Epic Games salaries and benefits · Levels.fyi · Updated 26 August 2026. Role medians, the $254,000 United States median package, the reported option type and the five-year vesting signal.
S17Epic Games software engineer salaries, L1 to L5 · Levels.fyi · Updated 26 August 2026. Base, bonus and total components by level and the bonus-to-base ratios used for the variable-pay curve.
S19Epic Games salaries in Cary · Glassdoor · Retrieved 27 August 2026. Seven Cary role ranges and their submission counts, the densest anchor-city evidence available.
S20Epic Games salaries in Montreal · Glassdoor · Retrieved 27 August 2026. Montreal role ranges on sparse samples and Canadian benefit language.
S21Epic Games software engineer salaries, Greater London · Levels.fyi · Updated 26 August 2026. London L2 to L4 observations and median total compensation supporting the 0.72 factor.
S22Epic Games Vancouver salaries · Indeed · Retrieved 27 August 2026. Designer and development-manager posting-derived averages used as an EG4 cross-check.
S24Epic Games company reviews · Blind · Retrieved 27 August 2026. 4.1 overall, 4.3 compensation, 3.9 work-life and 3.3 management across 101 reviews.
S25Epic Games compensation reviews · Comparably · Retrieved 27 August 2026. 63 percent of respondents reporting that they believe they are paid fairly.
S26Epic Games H-1B employer overview · MyVisaJobs · Updated 18 August 2026. FY2026 application, prevailing wage and petition counts, and the FY2025 average base wage.
S27Epic Games H-1B salaries FY2026 · H1BGrader · Retrieved 27 August 2026. FY2026 median of $194,100 and ninetieth percentile of $289,000.
S28Epic Games H-1B salary records · h1bdata.info · Retrieved 27 August 2026. The six FY2025 city medians from Cary, Raleigh, Bellevue, San Diego, Larkspur and Los Angeles.
S29Epic Games H-1B salary overview · Ellis · Retrieved 27 August 2026. Cross-source median of $135,000 and average of $153,970 on a different period filter.
S30Epic Games H-1B wage levels · H1BVisaJobs · Retrieved 27 August 2026. 141 certified records at $118,000, $156,000 and $200,000 across a multi-year window.
S31Super guarantee rates and thresholds · Australian Taxation Office · Current 2026. The 12 percent statutory superannuation guarantee in force from 1 July 2025.
S32Annual leave, sick and carer's leave, parental leave entitlements · Fair Work Ombudsman · Current 2026. Australian statutory leave floors shown in place of an unavailable Epic Australia benefit guide.
S35Employees' Provident Fund scheme · Employees' Provident Fund Organisation, India · Current 2026. The 12 percent employee and employer contribution framework shown as a statutory floor.
S36Workplace pension contributions and holiday entitlement guidance · GOV.UK · Current 2026. United Kingdom auto-enrolment minimums and the 5.6-week statutory holiday floor.
S38Euro foreign exchange reference rates · European Central Bank · 26 August 2026. The single foreign-exchange snapshot used for every local-currency conversion in this report.
S39Roblox 2026 proxy statement · Roblox Corporation via SEC EDGAR · 2026. Peer chief executive total of $24.57 million and a 62.2:1 ratio against a $394,900 median employee.
S40Unity 2026 proxy statement · Unity Software via SEC EDGAR · 2026. Peer chief executive total of $10.57 million and its salary, stock and incentive split.
S41Electronic Arts FY2026 Form 10-K/A · Electronic Arts via SEC EDGAR · 2026. Peer chief executive total of $38.65 million and a 305:1 ratio against a $126,600 median employee.
S42Epic Games private-market estimate · Public.com · July 2026. Cited only to state that a marketplace indication exists and must not be used to value an employee option.

Recent News & Workforce Trend

Epic's compensation news is made of layoffs and funding rounds rather than pay actions. No companywide salary increase, merit budget or bonus payout has ever been announced, and the two events that most changed employee pay economics were both separation programmes.

Not disclosed
Pre-September 2023 employees
The September 2023 cut of 830 roles was described as about 16 percent of jobs, which implies a workforce of roughly 5,200 at that point. Epic did not confirm a figure.
Not disclosed
September 2023 employees
830 roles eliminated alongside the divestiture of Bandcamp and the spin-out of most of SuperAwesome.
Not disclosed
March 2026 employees
More than 1,000 roles eliminated, linked to a 2025 Fortnite engagement downturn and more than $500 million of identified additional savings.
~4,000 reported
August 2026 employees
A widely reported post-cut estimate rather than a company disclosure, alongside 201 open positions on the careers portal.

Epic has never published a headcount, an attrition rate or a quarterly net addition figure, so the only workforce numbers in the public record are the two layoff counts it announced itself. Neither memo gave a resulting total. Office-level headcount is not disclosed anywhere either, which is why the location table in this report ranks markets by pay factor and hiring activity rather than by size.

27 Aug 2026
Careers portal shows 201 open roles, 84 of them engineering

191 regular and 10 intern positions were live on the snapshot date. Engineering was the largest department, and the geographic spread of live openings covers Cary, the West Coast United States sites, New York, Montreal, Vancouver, London and Porto Alegre.

Epic Games careers portal
26 Aug 2026
Employee-reported United States median package holds at $254,000

Levels.fyi records run from $118,500 at its L1 mapping to $439,700 at L5, with the bonus share of base rising from about 3.9 percent to about 54.9 percent across that span and the reported stock column frequently at zero.

Levels.fyi Epic Games salary pages
18 Aug 2026
FY2026 visa filings show 18 applications and eight approved petitions

MyVisaJobs recorded 18 labour condition applications, 12 prevailing wage determination requests and eight I-129 petitions with no denials, against 61 applications and a $173,699 average base in FY2025.

MyVisaJobs employer profile
24 Mar 2026
More than 1,000 roles cut, with option vesting accelerated to January 2027

Epic linked the reduction to a 2025 Fortnite engagement downturn and identified more than $500 million of additional savings. Affected employees received at least four months of base pay with more by tenure, six months of United States healthcare, accelerated option vesting through January 2027 and up to two years to exercise.

Epic Games, Today's layoffs
7 Feb 2024
Disney invests $1.5 billion for an equity stake

Announced alongside a multi-year entertainment project. No new company valuation was disclosed, so the April 2022 mark remained the latest published figure.

The Walt Disney Company
28 Sep 2023
830 roles cut with six months of base pay and option acceleration

About 16 percent of jobs were eliminated, Bandcamp was divested and most of SuperAwesome was spun out. Affected employees received six months of base pay, option vesting accelerated through the end of 2024, two additional years to exercise, healthcare continuation in the United States, Canada and Brazil, and vesting of unearned United States 401(k) profit sharing.

Epic Games, Layoffs at Epic
11 Apr 2022
Sony and KIRKBI invest $2 billion at a $31.5 billion valuation

Each investor contributed $1 billion. This is the most recent publicly announced valuation for Epic and therefore the most recent reference point of any kind for employee option value.

Epic Games funding release
13 Apr 2021
$1 billion round at a $28.7 billion valuation

The release described a single class of common stock with Tim Sweeney remaining the controlling shareholder, which is the capital structure underneath every employee option.

Epic Games funding release
6 Aug 2020
$1.78 billion round includes secondary purchases from employee shareholders

At a $17.3 billion post-money valuation, the round combined primary capital with purchases from employee equity holders. It is the only publicly evidenced employee liquidity event in Epic's history.

Ontario Teachers' Pension Plan release
Last updated 2026-08-27